On Thu, May 25, 2017 at 15:56:59 -0400, John Ferlan wrote:
The current mechanism doesn't lock each element in devs->objs
as it's
looking at it, rather it keeps locking/unlocking the passed element for
which the removal is being attempted. Fix things to lock each element
as we're looking at them.
Since you are comparing only the pointer of the item locking it is
really not necessary.
Any other justification for this change?