On Wed, Aug 01, 2012 at 04:39:24PM +0800, Hu Tao wrote:
> void
> virBlkioDeviceWeightArrayClear(virBlkioDeviceWeightPtr deviceWeights,
> int ndevices)
> @@ -723,7 +738,7 @@ virDomainObjListDataFree(void *payload, const void *name
ATTRIBUTE_UNUSED)
> {
> virDomainObjPtr obj = payload;
> virDomainObjLock(obj);
> - if (virDomainObjUnref(obj) > 0)
> + if (!virObjectUnref(obj))
> virDomainObjUnlock(obj);
> }
I suppose you mean
if (virObjectUnref(obj))
here.
But, I can't see any reason to lock then unref then unlock, just unref
is enough.
I didn't want to change multiple things at the same time. Simplification
of locking in various places can follow later.
Daniel
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