On Fri, Jan 16, 2009 at 12:10:35PM +0000, Richard W.M. Jones wrote:
On Tue, Jan 13, 2009 at 05:46:08PM +0000, Daniel P. Berrange wrote:
> @@ -1948,6 +2000,26 @@ static int qemudRunLoop(struct qemud_ser
> }
> }
>
> + /* If number of active workers exceeds both the min_workers
> + * threshold and the number of clients, then kill some
> + * off */
> + for (i = 0 ; (i < server->nworkers &&
> + server->nactiveworkers > server->nclients
&&
> + server->nactiveworkers > min_workers) ; i++) {
> +
> + if (server->workers[i].active &&
> + !server->workers[i].processing) {
> + server->workers[i].quit = 1;
> +
> + virCondBroadcast(&server->job);
> + virMutexUnlock(&server->lock);
> + pthread_join(server->workers[i].thread, NULL);
> + virMutexLock(&server->lock);
> + server->workers[i].active = 0;
> + server->nactiveworkers--;
> + }
> + }
> +
Doesn't this cause the main loop to hang -- eg. if we happen to try to
kill of a worker which is doing some lengthy operation?
If the worker is currently processing an RPC call, its 'processing'
flag will be set, and thus we won't consider it a candidate for
killing off.
> +struct qemud_worker {
> + pthread_t thread;
> + int active :1;
> + int processing :1;
> + int quit : 1;
I guess maybe I'm unclear about the meaning of these flags. What's
the difference between active & processing?
I'll add comments to this struct before commiting. Their meanings
are:
active: the thread actually exists
processing: the thread is currently processing an RPC call
quit: the thread has been asked to quit
At startup we malloc enough 'struct qemud_worker' objects to hold the
entire 'max_workers' set, but we only start threads for 'min_workers.
This is what the 'active' field tracks. The 'processing' flag is there
so that when we want to kill off a thread, we won't block waiting for
a thread that's currently busy working. And the 'quit' flag is that
condition that a thread checks upon waking up from its condition variable
sleep to see if it was asked to quit.
Regards,
Daniel
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