On Tue, Jan 15, 2019 at 06:34:41PM +0200, Christian Ehrhardt wrote:
This adds the virt-aa-helper support for gl enabled graphics devices
to
generate rules for the needed rendernode paths.
Example in domain xml:
<graphics type='spice'>
<gl enable='yes' rendernode='/dev/dri/bar'/>
</graphics>
results in:
"/dev/dri" r,
"/dev/dri/bar" rw,
Special cases are:
- multiple devices with rendernodes -> all are added
- non explicit rendernodes -> follow recently added virHostGetDRMRenderNode
- rendernode without opengl (in egl-headless for example) -> still add
the node
Fixes:
https://bugs.launchpad.net/ubuntu/+source/libvirt/+bug/1757085
Signed-off-by: Christian Ehrhardt <christian.ehrhardt(a)canonical.com>
---
src/security/virt-aa-helper.c | 20 +++++++++++++++++++-
1 file changed, 19 insertions(+), 1 deletion(-)
diff --git a/src/security/virt-aa-helper.c b/src/security/virt-aa-helper.c
index 64a425671d..327a8a0202 100644
--- a/src/security/virt-aa-helper.c
+++ b/src/security/virt-aa-helper.c
@@ -938,7 +938,7 @@ get_files(vahControl * ctl)
size_t i;
char *uuid;
char uuidstr[VIR_UUID_STRING_BUFLEN];
- bool needsVfio = false, needsvhost = false;
+ bool needsVfio = false, needsvhost = false, needDefaultRenderNode = false;
/* verify uuid is same as what we were given on the command line */
virUUIDFormat(ctl->def->uuid, uuidstr);
@@ -1062,6 +1062,10 @@ get_files(vahControl * ctl)
for (i = 0; i < ctl->def->ngraphics; i++) {
virDomainGraphicsDefPtr graphics = ctl->def->graphics[i];
size_t n;
+ const char *rendernode = virDomainGraphicsGetRenderNode(graphics);
+
+ if (rendernode)
+ vah_add_file(&buf, rendernode, "rw");
for (n = 0; n < graphics->nListens; n++) {
virDomainGraphicsListenDef listenObj = graphics->listens[n];
@@ -1071,6 +1075,20 @@ get_files(vahControl * ctl)
vah_add_file(&buf, listenObj.socket, "rw"))
goto cleanup;
}
+
+ if (graphics->data.spice.gl == VIR_TRISTATE_BOOL_YES) {
+ if (!rendernode)
+ needDefaultRenderNode = true;
+ }
^This feels a bit detached from the hunk above. Also, what about EGL_HEADLESS,
you will want to add (potentially a default one) rendernode for egl_headless
too. You could also optimize this with
virDomainGraphicsNeedsAutoRenderNode and cover both graphics types.
+ }
+
+ if (virDomainGraphicsDefHasOpenGL(ctl->def))
+ vah_add_file(&buf, "/dev/dri", "r");
Why is ^this needed?
+
+ if (needDefaultRenderNode) {
+ const char *rendernode = virHostGetDRMRenderNode();
+ if (rendernode)
+ vah_add_file(&buf, virHostGetDRMRenderNode(), "rw");
IUC the virDomainGraphicsNeedsAutoRenderNode part would come ^here.
I also agree with Michal's suggestion.
Erik