
On Tue, Jan 15, 2019 at 06:34:41PM +0200, Christian Ehrhardt wrote:
This adds the virt-aa-helper support for gl enabled graphics devices to generate rules for the needed rendernode paths.
Example in domain xml: <graphics type='spice'> <gl enable='yes' rendernode='/dev/dri/bar'/> </graphics>
results in: "/dev/dri" r, "/dev/dri/bar" rw,
Special cases are: - multiple devices with rendernodes -> all are added - non explicit rendernodes -> follow recently added virHostGetDRMRenderNode - rendernode without opengl (in egl-headless for example) -> still add the node
Fixes: https://bugs.launchpad.net/ubuntu/+source/libvirt/+bug/1757085
Signed-off-by: Christian Ehrhardt <christian.ehrhardt@canonical.com> --- src/security/virt-aa-helper.c | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-)
diff --git a/src/security/virt-aa-helper.c b/src/security/virt-aa-helper.c index 64a425671d..327a8a0202 100644 --- a/src/security/virt-aa-helper.c +++ b/src/security/virt-aa-helper.c @@ -938,7 +938,7 @@ get_files(vahControl * ctl) size_t i; char *uuid; char uuidstr[VIR_UUID_STRING_BUFLEN]; - bool needsVfio = false, needsvhost = false; + bool needsVfio = false, needsvhost = false, needDefaultRenderNode = false;
/* verify uuid is same as what we were given on the command line */ virUUIDFormat(ctl->def->uuid, uuidstr); @@ -1062,6 +1062,10 @@ get_files(vahControl * ctl) for (i = 0; i < ctl->def->ngraphics; i++) { virDomainGraphicsDefPtr graphics = ctl->def->graphics[i]; size_t n; + const char *rendernode = virDomainGraphicsGetRenderNode(graphics); + + if (rendernode) + vah_add_file(&buf, rendernode, "rw");
for (n = 0; n < graphics->nListens; n++) { virDomainGraphicsListenDef listenObj = graphics->listens[n]; @@ -1071,6 +1075,20 @@ get_files(vahControl * ctl) vah_add_file(&buf, listenObj.socket, "rw")) goto cleanup; } + + if (graphics->data.spice.gl == VIR_TRISTATE_BOOL_YES) { + if (!rendernode) + needDefaultRenderNode = true; + }
^This feels a bit detached from the hunk above. Also, what about EGL_HEADLESS, you will want to add (potentially a default one) rendernode for egl_headless too. You could also optimize this with virDomainGraphicsNeedsAutoRenderNode and cover both graphics types.
+ } + + if (virDomainGraphicsDefHasOpenGL(ctl->def)) + vah_add_file(&buf, "/dev/dri", "r");
Why is ^this needed?
+ + if (needDefaultRenderNode) { + const char *rendernode = virHostGetDRMRenderNode(); + if (rendernode) + vah_add_file(&buf, virHostGetDRMRenderNode(), "rw");
IUC the virDomainGraphicsNeedsAutoRenderNode part would come ^here. I also agree with Michal's suggestion. Erik