
+ for ( ; sz > 0; sz--) + virBufferVSprintf(&buf, "%08x", bitmap->map[sz - 1]);
I probably would have written:
while (sz--) virBufferVSprintf(&buf, "%08x", bitmap->map[sz]);
Yeah, it looks nicer; I'll use that since I'll send a new version anyway.
since sz is guaranteed to be non-zero to start with. But your way works, and the compiler (hopefully) generates the same code (when optimizing).
Not that this is in a performance critical path requiring any optimizations :-)
Problem - "%08x" is not portable. bitmap->map[x] is a uint32_t, which means we need to use "%08"PRIx32 (since some platforms declare uint32_t as long rather than int) to avoid a gcc warning.
Ah, thanks for spotting that. I always forget about this dark side of C.
For that matter, why did we make the bitset use uint32_t as the underlying type, instead of just using long?
Right, I'll fix that first followed by a v2 of this patch. Jirka