
28 Nov
2008
28 Nov
'08
10:13 a.m.
Daniel P. Berrange wrote:
This seems rather overkill when you could just do
#if defined(UDEVADM) || defined(UDEVSETTLE) void virStorageBackendWaitForDevices(virConnectPtr conn) { #ifdef UDEVADM const char *const settleprog[] = { UDEVADM, "settle", NULL }; #else const char *const settleprog[] = { UDEVSETTLE, NULL }; #endif int exitstatus;
Well, I didn't do that originally because of the access() check, which would also have needed to use #ifdef. But I just realized I should be able to do: if (access(settleprog[0], X_OK) != 0) return; And be good. So I'll respin the patch like you say above and with this fix in place. -- Chris Lalancette