On Fri, May 10, 2019 at 11:09:32AM +0200, Michal Privoznik wrote:
On 5/10/19 10:08 AM, Peter Krempa wrote:
> On Fri, May 10, 2019 at 09:52:27 +0200, Michal Privoznik wrote:
> > If no board was detected then VIR_REALLOC_N() done at the end of
> > the function will actually free the memory (because nborads ==
> > 0), but @boards will be set to a non-NULL pointer. This makes it
> > unnecessary harder for a caller to see if any board was detected.
>
> Ah, yeah. Allocating 0 bytes of memory may get you a pointer.
I'm wondering if it makes sense to modify VIR_REALLOC_N() so that it calls
VIR_FREE() if count == 0. If so, then this patch is not needed.
That would makes its behaviour different from other alocation functions,
which will none the less allocate 1 byte, if you ask for 0 bytes.
Regards,
Daniel
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