
On Fri, Jul 28, 2017 at 11:09:03AM -0400, John Ferlan wrote:
On 07/28/2017 10:32 AM, Martin Kletzander wrote:
On Thu, Jul 27, 2017 at 01:47:20PM +0200, Michal Privoznik wrote:
As I started to turn more object into using RW locks, I've found couple of areas for improvement too.
Michal Privoznik (7): virConnect: Update comment for @privateData Report error if virMutexInit fails virnetworkobj: Make virNetworkObjFindBy{UUID,Name}Locked() static again virNetworkObjList: Derive from virObjectRWLockable virNodeDeviceObjList: Derive from virObjectRWLockable virConnect: Derive from virObjectRWLockable storageDriver: Use RW locks
The patches I have not replied to look fine, but I think it would be easier to modify the common object after John's patches. Are any of those non-conflicting with those series? If yes, I can review those into more detail.
I had contacted Michal via IRC about this when I saw these hit the list. I'd prefer to see them handled via a common object set of patches.
However, that said... I wish the RWLockable hadn't just gone in so quickly, but what's done is done. I have a couple of other thoughts in this area:
* I think virObjectLockableRead should return 0/-1 and have the caller handle it. * I think there should be a virObjectLockableWrite w/ same return value checking.
I rather disagree with that - it just adds a massive amount more code to deal with failures from the lock apis that should never happen unless you've already screwed up somewhere else in your code. If the object you've passed into the methods has already been freed, then you're already doomed and trying to recover from that is never going to be reliable - in fact it could cause more trouble. The memory for the object passed in is either in the free pool (and so shouldn't be touched at all), or has been reused and allocated for some other object now (and so again touching it is a bad idea). Trying to detect & handle these situatuons is just doomed to be racy or dangerous or both
* I think virObjectLock should not handle either RWLockable or Lockable. It should just handle Lockable.
I think that made sense as an intermediate step, to avoid having to bulk-convert all code at once, but agree that it would be reasonable to add a virObjectRWLockWrite() method, convert code over, and then finally remove the code stuff in virObjectLock
* There could be a virObjectRWUnlock, but virObjectUnlock should be "OK" to not be specific since theoretically one would have already locked and got something valid. I think through this common object series I've found a few instances where Unlock was called with an Unlocked object which is a different can-o-worms. I have not come across any instance where Unlock was called with NULL or invalid parameter. And if it was, the worse thing that could happen is we wouldn't unlock the resource and that'd be found relatively quickly by the next locker. Debugging it would be a beachball though.
I think it would make sense to have a virObjectRWUnlock too. Both of these changes would make it clearer which bit of code is using a plain lockable object, vs a rwlockable object.
FWIW: As noted in my responses to the RWLock series, consider if virObjectLock(obj) is called with an invalid @obj, then we really don't get the lock. All that's done is a VIR_WARN() and return. So if someone passes the wrong thing we have all sorts of problems. That's been true of virObjectLock for a long time, but we have (ahem) well behaved code so less of a problem.
As above, trying to detect these errors & carry on & cleanup is just giving a false sense of security. I think this is probably a case where it is reasonable to abort() immediately, because if you are in this messed up state, the chances are that the code is going to abort due to memory corrupton shortly anyway. Regards, Daniel -- |: https://berrange.com -o- https://www.flickr.com/photos/dberrange :| |: https://libvirt.org -o- https://fstop138.berrange.com :| |: https://entangle-photo.org -o- https://www.instagram.com/dberrange :|