Daniel P. Berrange wrote:
This seems rather overkill when you could just do
#if defined(UDEVADM) || defined(UDEVSETTLE)
void virStorageBackendWaitForDevices(virConnectPtr conn)
{
#ifdef UDEVADM
const char *const settleprog[] = { UDEVADM, "settle", NULL };
#else
const char *const settleprog[] = { UDEVSETTLE, NULL };
#endif
int exitstatus;
Well, I didn't do that originally because of the access() check, which would
also have needed to use #ifdef. But I just realized I should be able to do:
if (access(settleprog[0], X_OK) != 0)
return;
And be good. So I'll respin the patch like you say above and with this fix in
place.
--
Chris Lalancette