The stream code was reusing a stream message object before
it was removed from the linked list of filtered messages.
This caused any later queued messages to be completely lost.
* daemon/stream.c: Delay reuse of stream message until
after it is removed from the queue
---
daemon/stream.c | 20 ++++++++++++++++----
1 files changed, 16 insertions(+), 4 deletions(-)
diff --git a/daemon/stream.c b/daemon/stream.c
index e4fcf90..685cee2 100644
--- a/daemon/stream.c
+++ b/daemon/stream.c
@@ -456,10 +456,6 @@ daemonStreamHandleWriteData(virNetServerClientPtr client,
/* Partial write, so indicate we have more todo later */
if (msg->bufferOffset < msg->bufferLength)
return 1;
-
- /* A dummy 'send' just to free up 'msg' object */
- memset(msg, 0, sizeof(*msg));
- return virNetServerClientSendMessage(client, msg);
} else if (ret == -2) {
/* Blocking, so indicate we have more todo later */
return 1;
@@ -603,6 +599,22 @@ daemonStreamHandleWrite(virNetServerClientPtr client,
virNetServerClientMarkClose(client);
return -1;
}
+
+ /* 'CONTINUE' messages don't send a reply (unless error
+ * occurred), so to release the 'msg' object we need to
+ * send a fake zero-length reply. Nothing actually gets
+ * onto the wire, but this causes the client to reset
+ * its active request count / throttling
+ */
+ if (msg->header.status == VIR_NET_CONTINUE) {
+ memset(msg, 0, sizeof(*msg));
+ msg->header.type = VIR_NET_REPLY;
+ if (virNetServerClientSendMessage(client, msg) < 0) {
+ virNetMessageFree(msg);
+ virNetServerClientMarkClose(client);
+ return -1;
+ }
+ }
}
return 0;
--
1.7.4.4