On 07/20/2017 10:48 AM, Erik Skultety wrote:
> @@ -39,13 +40,19 @@ struct _virNodeDeviceObj {
> };
>
> struct _virNodeDeviceObjList {
> - size_t count;
> - virNodeDeviceObjPtr *objs;
> + virObjectLockable parent;
> +
> + /* name string -> virNodeDeviceObj mapping
> + * for O(1), lockless lookup-by-uuid */
I think you meant lookup-by-name ^here. More importantly though, I don't
understand the comment at all, well I understand the words :), but the context
is all noise - why should be the lookup lockless? You always lock the objlist
prior to calling virHashLookup, followed by ref'ing and returning the result, I
know we have that in other conf/vir*obj* modules and those don't make any more
sense to me either.
hrmph... this showed up after I posted v6.... I'll provide my comments
here...
Sure I meant "by-name"... The comment was originally sourced from
_virDomainObjList... I've always just copied it around ;-)
The comment in/for domain objs list was added in commit id 'a3adcce79'
when the code was still part of domain_conf.c
I think the "decoding" is that prior to that one would have 0(n) mutex
locks taken for each domain obj in the list as the list was being
traversed. With hash tables one as 0(1) mutex locks taken to lock the
list before get the entry out of the hash table.
> + virHashTable *objs;
> +
> };
>
>
> static virClassPtr virNodeDeviceObjClass;
> +static virClassPtr virNodeDeviceObjListClass;
> static void virNodeDeviceObjDispose(void *opaque);
> +static void virNodeDeviceObjListDispose(void *opaque);
>
> static int
> virNodeDeviceObjOnceInit(void)
> @@ -56,6 +63,12 @@ virNodeDeviceObjOnceInit(void)
> virNodeDeviceObjDispose)))
> return -1;
>
> + if (!(virNodeDeviceObjListClass = virClassNew(virClassForObjectLockable(),
> + "virNodeDeviceObjList",
> + sizeof(virNodeDeviceObjList),
> + virNodeDeviceObjListDispose)))
> + return -1;
> +
> return 0;
> }
>
> @@ -211,26 +224,49 @@ virNodeDeviceFindVPORTCapDef(const virNodeDeviceObj *obj)
> }
>
>
> +static int
> +virNodeDeviceObjListFindBySysfsPathCallback(const void *payload,
> + const void *name ATTRIBUTE_UNUSED,
> + const void *opaque)
> +{
> + virNodeDeviceObjPtr obj = (virNodeDeviceObjPtr) payload;
> + virNodeDeviceDefPtr def;
I recall having discussed ^this with you already, but this is one-time use only
and I simply don't think it's necessary, I'd use helper variables for the
sole
purpose of getting rid of multiple levels of dereference either in a multi-use
situation, or the number of levels dereferenced makes the line really long and
the usage unreadable. (this also occurs on multiple places...no need to repeat
this...)
This avoids obj->def->sysfs_path below. While obj->def isn't being made
part of the object by any of these changes, it could well be someday. I
guess it's mostly a personal preference. The compiler will certainly
optimize away my preferences.
> + const char *sysfs_path = opaque;
> + int want = 0;
> +
> + virObjectLock(obj);
> + def = obj->def;
> + if (STREQ_NULLABLE(def->sysfs_path, sysfs_path))
> + want = 1;
> + virObjectUnlock(obj);
> + return want;
> +}
> +
> +
> virNodeDeviceObjPtr
> virNodeDeviceObjListFindBySysfsPath(virNodeDeviceObjListPtr devs,
> const char *sysfs_path)
> {
> - size_t i;
> + virNodeDeviceObjPtr obj;
>
> - for (i = 0; i < devs->count; i++) {
> - virNodeDeviceObjPtr obj = devs->objs[i];
> - virNodeDeviceDefPtr def;
> + virObjectLock(devs);
> + obj = virHashSearch(devs->objs, virNodeDeviceObjListFindBySysfsPathCallback,
> + (void *)sysfs_path);
> + virObjectRef(obj);
> + virObjectUnlock(devs);
^This pattern occurs multiple times within the patch, I think it deserves a
simple helper
Oh - I've been down that fork in the road before - create what I think
is a "simple" helper combining things only to get shot down during
review because it was deemed unnecessary or that each of these should
have their own separate pair of API's
Each one of these is a unique way to search the objs list for a piece of
data by some value that is not a key...
FindBySysfsPath
FindByWWNs
FindByFabricWWN
FindByCap
FindSCSIHostByWWNs
What comes to mind to me as a simple helper would be to create a 'typed'
structure and API's to use switch/case in order to make the comparison.
Perhaps some future change could do that.
>
> + if (obj)
> virObjectLock(obj);
> - def = obj->def;
> - if ((def->sysfs_path != NULL) &&
> - (STREQ(def->sysfs_path, sysfs_path))) {
> - return virObjectRef(obj);
> - }
> - virObjectUnlock(obj);
> - }
>
> - return NULL;
> + return obj;
> +}
> +
> +
[...]
> @@ -404,21 +545,20 @@ void
> virNodeDeviceObjListRemove(virNodeDeviceObjListPtr devs,
> virNodeDeviceObjPtr obj)
> {
> - size_t i;
> -
> - virObjectUnlock(obj);
> + virNodeDeviceDefPtr def;
>
> - for (i = 0; i < devs->count; i++) {
> - virObjectLock(devs->objs[i]);
> - if (devs->objs[i] == obj) {
> - virObjectUnlock(devs->objs[i]);
> - virObjectUnref(devs->objs[i]);
> + if (!obj)
> + return;
> + def = obj->def;
In this specific case, what's the benefit of having @def...
>
> - VIR_DELETE_ELEMENT(devs->objs, i, devs->count);
> - break;
> - }
> - virObjectUnlock(devs->objs[i]);
> - }
> + virObjectRef(obj);
> + virObjectUnlock(obj);
> + virObjectLock(devs);
> + virObjectLock(obj);
> + virHashRemoveEntry(devs->objs, def->name);
...and use it here instead of obj->def->name... I'd prefer if you just dropped
it here.
As stated above, personal preference. I know I'm swimming against the
stream of very review though so eventually my fingers will capitulate
and I won't be so offended by seeing obj->def->name.
Of course if obj->def ever becomes part of the @obj, then guess what -
all this works by only changing the def = obj->def to an def =
virObject*GetDef(obj);. Because *all* these changes were made when that
was a reality in my branches - I haven't changed them. Now it's less of
a reality, but maybe some time I or someone else will come up with a
grand way to add @def to @obj.
Short term IDC other than personal preference. Again, the compiler will
optimize my preference away.
> + virObjectUnlock(obj);
> + virObjectUnref(obj);
> + virObjectUnlock(devs);
> }
>
>
> @@ -643,25 +783,89 @@ virNodeDeviceCapMatch(virNodeDeviceObjPtr obj,
> }
>
>
> +struct virNodeDeviceCountData {
> + virConnectPtr conn;
> + virNodeDeviceObjListFilter aclfilter;
> + const char *matchstr;
> + int count;
> +};
These single purpose structures often have the same members across multiple
callbacks, I was wondering whether we could just make one generic one, call it
virNodeDeviceQueryData. But then, it would unnecessarily big, most fields would
be unused, I don't know, it might not be a "nicer" solution eventually, so
I'm
ambivalent on this...
Erik
Well..... That's the direction the common virObject series took, but no
one has taken the plunge yet to look at that (see patch 12/16 in the
series).
John