On Mon, Nov 30, 2020 at 05:13:57PM +0100, Kevin Wolf wrote:
Am 30.11.2020 um 16:30 hat Daniel P. Berrangé geschrieben:
> On Mon, Nov 30, 2020 at 03:58:23PM +0100, Paolo Bonzini wrote:
> > On 30/11/20 13:25, Kevin Wolf wrote:
> > > This series adds a QAPI type for the properties of all user creatable
> > > QOM types and finally makes QMP object-add use the new ObjectOptions
> > > union so that QAPI introspection can be used for user creatable objects.
> > >
> > > After this series, there is least one obvious next step that needs to be
> > > done: Change HMP and all of the command line parser to use
> > > ObjectOptions, too, so that the QAPI schema is consistently enforced in
> > > all external interfaces. I am planning to send another series to address
> > > this.
> > >
> > > In a third step, we can try to start deduplicating and integrating things
> > > better between QAPI and the QOM implementation, e.g. by generating parts
> > > of the QOM boilerplate from the QAPI schema.
> >
> > With this series it's basically pointless to have QOM properties at all.
> > Instead, you are basically having half of QEMU's backend data model into a
> > single struct.
> >
> > So the question is, are we okay with shoveling half of QEMU's backend data
> > model into a single struct? If so, there are important consequences.
>
> In theory they should have the same set of options, but nothing in
> this series will enforce that. So we're introducing the danger that
> QMP object-add will miss some property, and thus be less functional
> than the CLI -object. If we convert CLI -object to use the QAPI
> parser too, we eliminate that danger, but we still have the struct
> duplication.
I think converting the CLI is doable in the short term. I already have
the patch for qemu-storage-daemon, but decided to keep it for a separate
series.
The most difficult part is probably -readconfig, but with Paolo's RFC
patches to move it away from QemuOpts, even that shouldn't be very hard.
> > 1) QOM basically does not need properties anymore except for devices and
> > machines (accelerators could be converted to QAPI as well). All
> > user-creatable objects can be changed to something like chardev's "get
a
> > struct and use it fill in the fields", and only leave properties to
devices
> > and machines.
> >
> > 2) User-creatable objects can have a much more flexible schema. This means
> > there's no reason to have block device creation as its own command and
> > struct for example.
> >
> > The problem with this series is that you are fine with deduplicating things
> > as a third step, but you cannot be sure that such deduplication is possible
> > at all. So while I don't have any problems in principle with the
> > ObjectOptions concept, I don't think it should be committed without a
clear
> > idea of how to do the third step.
>
> I feel like we should at least aim to kill the struct duplication, even if
> we ignore the bigger QOM stuff like setters/getters/constructors/etc. The
> generated structs are not far off being usable.
>
> eg for the secret object we have the QAPI schema
>
> { 'struct': 'SecretCommonProperties',
> 'data': { '*loaded': { 'type': 'bool',
'features': ['deprecated'] },
> '*format': 'QCryptoSecretFormat',
> '*keyid': 'str',
> '*iv': 'str' } }
>
> { 'struct': 'SecretProperties',
> 'base': 'SecretCommonProperties',
> 'data': { '*data': 'str',
> '*file': 'str' } }
>
> IIUC this will resulting in a QAPI generated flattened struct:
>
> struct SecretProperties {
> bool loaded;
> QCryptoSecretFormat format;
> char *keyid;
> char *iv;
> char *data;
> char *file;
> };
>
> vs the QOM manually written structs
>
> struct QCryptoSecretCommon {
> Object parent_obj;
> uint8_t *rawdata;
> size_t rawlen;
> QCryptoSecretFormat format;
> char *keyid;
> char *iv;
> };
>
> struct QCryptoSecret {
> QCryptoSecretCommon parent_obj;
> char *data;
> char *file;
> };
>
> The key differences
>
> - The parent struct is embedded, rather than flattened
> - The "loaded" property doesn't need to exist
> - Some extra fields are live state (rawdata, rawlen)
>
> Lets pretend we just kill "loaded" entirely, so ignore that.
>
> We could simply make QOM "Object" a well known built-in type, so
> we can reference it as a "parent". Then any struct with
"Object"
> as a parent could use struct embedding rather flattening and thus
> just work.
>
> Can we invent a "state" field for fields that are internal
> only, separate from the public "data" fields.
>
> eg the secret QAPI def would only need a couple of changes:
>
> { 'struct': 'QCryptoSecretCommon',
> 'base': 'Object',
> 'state': { 'rawdata': '*uint8_t',
> 'rawlen': 'size_t' },
> 'data': { '*format': 'QCryptoSecretFormat',
> '*keyid': 'str',
> '*iv': 'str' } }
>
> { 'struct': 'QCryptoSecret',
> 'base': 'QCryptoSecretCommon',
> 'data': { '*data': 'str',
> '*file': 'str' } }
I haven't given much though to the details yet, but I was thinking of
introducing a new QAPI entity type for objects. We could include
additional fields there, where the type would just directly be a C type
rather than being interpreted by QAPI.
Maybe like this:
{ 'object': 'secret-common',
'abstract': true,
'properties': 'SecretCommonProperties',
'state': { 'rawdata': '*uint8_t',
'rawlen': 'size_t' } }
{ 'object': 'secret',
'parent': 'secret-common',
'properties': 'SecretProperties' } }
Maybe it would actually be nicer to have 'state' just as a string
property that contains the C type name of the state struct and then QAPI
just adds a pointer to it.
Yep, it would be nice to have clear separation of the "state" from
the "config", as that also makes it more obvious what is derived
info.
Either way, there is some duplication there because we have a
parent-child relationship both between the object types themselves and
between their property classes. Either we remove the base from
SecretProperties (which would make object-add and the CLI more
complicated) or we just let the QAPI generator check that they are
consistent.
I don't really like the duplicate hierarchies there either. I did
consider, a new 'object' entity instead of 'struct', but if we go
that way we should exclusively use "object" for the QOM types.
eg an "object" entity type would be a specialization of the
"struct" entity type, rather than something bolted onto the
side.
Basically I think the QOM struct and the properties struct should
remain one & the same thing.
If we think of "object" as a specialization of 'struct' then and
have "state" as a separate struct, we avoid the duplicate hierarchies
{ 'object': 'QCryptoSecretCommon',
'state': 'QCryptoSecretCommonState',
'data': { '*format': 'QCryptoSecretFormat',
'*keyid': 'str',
'*iv': 'str' } }
{ 'object': 'QCryptoSecret',
'base': 'QCryptoSecretCommon',
'data': { '*data': 'str',
'*file': 'str' } }
there's not really much difference to this than just carrying
on using "struct" entity type though, and having the special
"Object" parent type as a built-in type.
> There would need to be a
>
> void QCryptoSecretCommonFreeState(QCryptoSecretCommon *obj)
>
> method defined manually by the programmer to take care of free'ing any
> pointers in the "state".
Isn't this the job of the normal .instance_finalize method?
Yes, but I was thinking the fact how to wire into the free methods that
QAPI generates.
Regards,
Daniel
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